Technical Animator (Rigger)
Type: Full-time,
Permanent
Description
Main Tasks and Responsibilities
• Pipeline planning, execution and support for cinematics, teasers and trailers
• Skinning and Rigging leadership
• Streamline animation pipeline by creating (scripted) tools as necessary
• Meticulous and organized in the approach to tasks, including filing and storing of material
Skills and Profile
• Working knowledge with a scripting language (Mel, MAXScript, Python, etc.) is required
• Excellent technical knowledge of 3Ds Max, especially Character Studio.
• Extensive experience in rigging and skinning characters (incl. use of expressions and scripts) is required
• Excellent communication skills and a willingness to help
• Strong knowledge and understanding of human anatomy, with an eye for accurate proportions, form and details
• Ability to take on large and complex tasks and manage responsibilities to deliver completed tasks on time
• Video game enthusiast, open minded, outward looking and can work unsupervised
• Knowledgeable in contemporary media (web, games, comics, film, animation, etc.)
• Strong communication skills and team spirit
*Important*
In order to consider your application, we require your portfolio or samples of your work (demos, animations, images, websites, etc.). Please provide the address of your website or portfolio if you have one.
Please forward this information to the following addresses:
montreal-job@gameloft.com
Only retained candidates will be contacted. Your CV will be saved in our files for a period of 6 months. Thank you for your interest in Gameloft.
This post is no longer accepting applications